claim a target. everyone secretly steers the same needle. don't get out-dueled.
How it works
First you secretly claim a target from a shared row — where you want the needle to finish.
Then everyone steers: you're dealt 8 cards but only play 5, one face-down each round; all flip and the
needle moves by the sum. After 5 rounds you score 10 − how far it landed from your target.
The twist: if another player secretly claimed the same target, you're in a DUEL — only the
one holding the strongest left-over card wins it; the loser scores 0. So your 3 held-back cards steer the
needle and are your duel weapon.
Your hand — then claim a target
Here's your hand. You'll play 5 of these 8 and hold 3 back, so look at what you can actually
steer with before you commit. Central targets are easy to reach but everyone wants them — claim one another
player also grabbed and you'll duel (strongest held card wins, loser gets 0).
Claim your target ↓
Round 1 / 5Your target: +0
Needle position0
Your hand — play 5 of your 8 (hold the rest back)
Play a card to move the needle toward your target.
The table
Results
Final needle: 0
SWAY · prototype v4 (live targets + duels) · built for Trylor